Post by Chronicles Admin on Jul 20, 2009 18:33:25 GMT -5
Pern was to be a new Earth for those who settled on it, it was as close to Earth many could get in fact. Though new flora and fauna was found, and some peculiar tridactyl clawed creatures which came to be called Dragonets enraptured many, and soon were found to be quite bondable. Later, smaller pentadactyl clawed ones, called Firelizards were born, modified from the original Dragonets by the Geneticists. They became quite popular and trainable pets to the people who didn’t seem to mind the presence of both wild and partnered Firelizards and Dragonets, as mischievous as they could be. 8 Years after Landing that happiness was shattered by a mycorrhizoid organism that came to be known as ‘Thread’. After the devastating blow it dealt to the colony, leaving many families dead or injured, it was decided something needed to be done. It was the Firelizards and Dragonets that gave them the key to their salvation after seeing them flame the silver strands to ash using an ingested phosphine stone to produce flame.
It was from this the ‘Dragon’ project was commenced, an elderly woman was the head of the project and a talented geneticist she was. Much of the colony was moved into a dormant volcano kept at a comfortable warmth by the thermal passages below it. The other half to follow soon as the project was completed. During creation it was up to the Sled pilots to protect the remaining people in the colony, attaching flame throwers to their sled they fought ‘Thread’ and kept everyone safe. It was shortly after the project was completed and three clutches of eggs created that the elderly geneticist pass on in her sleep. Her daughter however talented was envious of her mother and in an attempt to copy and improve her mothers work.. It was the third clutch she experimented on, all but 8 of the 29 eggs were destroyed by the woman’s meddling. She hid the clutch in a dark, hot and sandy cavern of the bowels of the colony’s new home. To everyone else she lied and told them that the third clutch had died during her night watching them.
The first 25 eggs of the first clutch were brought out onto a large sandy area, heated to a foot burning heat by the lava deep below the surface. Now that their work was done the rest of the colonists moved to their new home, leaving Landing empty. Everything that could be moved was brought to the home they had made for themselves. Medicine seem to be the only thing that suffered the least in the move, although cooking thrived in new and exciting ways, as did the schooling of children. Candidates for the eggs were picked according to traits they displayed, although everyone would be welcome to watch the eggs hatch from the seats that had been erected permanently around what had come to be known as the Hatching Sands. When the First Hatching commenced, out of the 25 eggs, only 16 of the eggs hatched and chose their Riders either from those Candidates standing at the Sands or from Spectators watching from the Stands.
However, an accident occured after the Hatching, and when one of the unhatched eggs were opened to be autopsied by Geneticists to figure out what went wrong, it seemed that one of the eggs had a live occupant. Unbeknownst to the Geneticist who had initially used the scalpel to cut the supposedly dead hatchling, those few Geneticists were unprepared when what they thought to be a dead dragon was actually alive. The dragon, a Green, whose hide was scar-ridden was in a panic and out of fear and blind instinct was lashing out at anyone who came close to her. Unfortunately, as she, Eridyth, the Green dragon, was lashing out and calling for Hers, she accidentally gave her Rider a fatal injury. Thus what should have been a very momentous happy and triumphant occasion, was sadly coloured by the death of the first pair of dragon and rider.
For the moment 16 dragons of the first clutch are growing and carefully watched by the Geneticists as well as their Riders. Moreover, the second clutch of 16 eggs have been taken out of stasis and are now hardening on the sands. And as with the first clutch, Geneticists look for viable Candidates to stand for the Second Hatching.
Pern: Chronicles can offer
- No Character approval needed, except on those special or high ranking characters.
- A chance to help make a future for a new Pern and go through the trials and tribulations the first riders went through.
- A fun and exciting RP, which is all about having fun rather than how active you are. We understand that life can get in the way and we don't want to force you to have to RP with us, we want you to WANT to RP with us not feel like you HAVE to.
- Be a part of a fun and friendly group of friends or family, if you will, to experience Pern in a new way.
What are you waiting for?
Come and join the fun.
Help us create a new Pern.
pernchronicles.forumotion.com/
Come and join the fun.
Help us create a new Pern.
pernchronicles.forumotion.com/
<a href="http://pernchronicles.forumotion.com/" target="_blank"><img src="http://i752.photobucket.com/albums/xx164/pern-chronicles/site/pernmini.png" width="88" height="31" border="0" alt="Pern: Chronicles" title="A 1st Pass Pern AU RPG" /></a>